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FVPA eSport Nations League 2018 RULES

FVPA eSport Nations League

 

Start of the competition : FEBRUARY 28 2018
 

By breaking the below rules you are likely to get a forfeit 0-1, rematch or any other decision that the administrator will see fit in order to make the tournament run properly.

 

COMPETITION SETUP

 

SUMMARY

Read all details HERE.
 

COMPETITION SPECIFICS

  • Teams should have their final roster ready by February 27, BEFORE the start of the competition.
  • When competition starts, the rosters are blocked and no more change are possible or authorized.
  • 3 changes/additions will be allowed per team during the tournament (check with the admin).
  • Rosters should never exceed 25 members total
  • If your opponent is late (more than 15 minutes without having tried to send invitation or launch a match), you have 2 options:

    • accept the situation, play the match, but then do not request a rematch nore a forfeit.

      OR

    • create a complaint for the match, but then do not play it. If a match is played it means you accept the opponent being late.

  • As stated in the details tab, you must start the game with a minimum of 8 players.

  • When facing an opponent, it's forbidden to make your defensive line disconnect on purpose.
     

GROUP STAGE

Each fixture will see points awarded:

  • Win = 3 points
  • Draw = 1 point
  • Loss = 0 point

 

GROUP STAGE

  • 1 unique match per opponent.
  • 2 opponents to play per week.
  • Decide of the time with your opponent using the Organizer.
  • Time MUST be set there even if it's the default one. (see below)
  • Default time is 14h GMT-6 / 20h GMT / 23h GMT+3 (in case Managers could not agree on another one).

 

 

 

FIXTURE & MATCH ORGANISATION

 

FIXTURE ARRANGEMENT

All fixtures will be given a "start" and "end" date where each round must be played.
It is YOUR RESPONSIBILITY to complete fixture(s) within this allotted time; failure to do so will see the result go unrecorded.
 

MATCH ORGANISATION

In your Club on FVPA Esport, you will find the “Team Agenda”:

  • Go inside and select the “Agenda” tab.
  • The “Organizer” will help you to set up your appointment with your opponent directly through the platform.
  • It is mandatory that you use this tool to organize your matches.
  • If there’s a complaint, admins will only have a look at the “Organizer”, using both the proposals and discussions inside.
  • Reporting your matches’ scores and roster on the system is mandatory within 24 hours.

Why do we have a Default Day and Time?
This is to ensure that matches are completed properly which allows the competition to continue normally for everyone.

Default Days: WEDNESDAY

  • Days can be changed if both managers agree. However this must be BEFORE THE START OF THE WEEK NOT after.
  • In the case of not having mutual agreement, match must be played on the default day and time.
  • In the case of having a mutual agreement, it prevails. Default is only to be used if Managers could NOT agree!
  • If teams agreed to play, and one team doesn't turn up within 15 minutes after the set match time, it can receive a default 1-0 loss or a rematch.

 

Default Time 20:00 GMT (Greenwich Mean Time):

  • The time can be changed only if both teams agree, otherwise the default time 14h GMT-6 / 20h GMT / 23h GMT+3 will be set.

 

 

MATCH RULES

 

GENERIC

  • You have a 15 minutes grace period to turn up to the match.
  • All players must be registered in the club roster on FVPA eSport and their FVPA eSport Username must be strictly the same as their Origin ID.
  • Each player will be allowed to change his FVPA-eSport Username once BEFORE the competition starts via his profile. Contact an admin if the option does not show up.
  • Home Team must Invite the Away team in regards to the tournament calendar on the site.
  • All formations are allowed
  • Using "Any" is forbidden
  • Blocking a goalkeeper during drop kicks, corners, free kicks is forbidden.
  • Blocking a free kick taker in order to waste time is forbidden.
  • A player who is sent off (red card) is no longer able to play the next match, whatever one it is.

 

CHEAT SAFETY

  • Hacked Pros are forbidden (more than 110 used or unused skill points is also considered cheating) , any team found guilty could be removed from the tournament, and the guilty player may face greater sanctions (temporary or permanent ban).
  • Modifying the game in any way is forbidden (mods, additional shoes, stadium, etc...).

 

CONNECTION ISSUES

  • Each Team will have 3 attempts to start the game using club invite
  • Home teams are to invite the Away team
  • If a disconnection occurs within the first 5 minutes "Game time", RESTART THE MATCH
    (Any goal scored during the 5 minutes should count, even if teams disconnect)

 

 

REPORTING ISSUES & COMPLAINTS

 

REPORTING ISSUES

We DO NOT CONDEMN any form of abuse and by organizing this competition ONLY, we do not monitor people's behavior, their conduct and have no control OR responsibility from what they say or do.

IF THERE IS AN ISSUE WITH WHAT THE USER(S) HAVE DONE OR SAID, PLEASE REPORT VIA THE REPORT SYSTEM OR EQUIVALENT ORIGIN SYSTEM


COMPLAINTS

For disputes related to incorrect results or any other area not covered by those recorded above:

  • They must all be submitted via the complaint system on the site within 24 hours and Video evidence is required in all cases where a dispute is raised.
  • Failure to provide sufficient evidence of the dispute may see both teams removed from the competition.

 

IT IS YOU AND YOUR TEAMS RESPONSIBILITY TO PROVE THE RESULT - PLEASE KEEP THE COMPETITION FAIR AND HONEST

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